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Survivorship bias. You don't tend to meet people who played Beat Saber 2 times and put the headset on the shelf forever.

The metrics are brutal, for Quest 3 and for every other headset. Meta worked hard to bring the costs down and improve the UX, and it still isn't enough. They wanted "the next smartphone" and fell so short it's not even funny.



That's because for almost every application, VR is strictly worse than more traditional interface methods.

It's less comfortable, inputs are much less precise, inputs take longer, output is less legible, output has less information... The list goes on.




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