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Bun + WebView + WebGPU is my new experiment. Deno also has bindings for glfw but I couldn’t get it to play nice with WebGPU or OpenGL beyond 3.2 profile.

As someone who got into programming because of games, wrote a few game engines, released a few - the concept of being able to use webdev tech (beyond UI stuff) for the core game graphics is just unbelievable.

Obviously you won’t get every ounce of juice from the machine but a lot of games don’t require that AAA touch. I’m glad to see the author’s on the same tract as me. WebGPU is so awesome. My biggest issue with this whole approach is that is super trivial to spit out the gltf models that anyone can use your assets.

Trying to work some old school pkg logic into the mix doesn’t really help either. Barring writing my own binary format, I’d love to see a way to make gltf models secure. Allowable from your site but not loadable from elsewhere or something like that. DRM for the art assets.



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