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The hardware is heavily optimized for low precision matrix math, pretty much only used for AI.


Not since the Ozaki scheme has appeared. Good high-precision perf from low-precision tensor units has unlocked some very interesting uses of low-fp64-perf GPUs.


And in graphics rasterization.


Those parts (the tensor cores) aren't used for rasterization.


While raster units are separate from tensor cores, both can be leveraged for image rendering. The simplest example of this is Nvidia's DLSS.




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