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Factorio's dev blog is a great deal of fun. It's on pause at the moment after the release of 2.0, but if you go through the archives there's great stuff in there. A lot of it is about optimizations which only matter once you're building 10,000+ SPM gigafactories, which casual players will never even come close to, but since crazy excess is practically what defines hardcore Factorio players it's cool to see the devs putting in the work to make the experience shine for their most devoted fans.


This is how I find out there's a 2.0 Factorio? What am I doing with my life??


Not only that, there's also a DLC with 4 new planets.


Well there goes the rest of the year...


Be careful, some of these new planets can spoil the fun.


Oh? Tell me more.


Each planet has its own gimmick which throws a spanner into standard builds in its own unique way - one planet is essentially a farm where your factory is growing and processing fruits, which will rot and spoil if they aren't processed immediately -- so you need to design a factory which processes small packets at high speed without any buffering.


That's what I asked after downloading it.




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