Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

The amount of heavily custom scripted HUDs required to do things in Second Life seems pretty insane last time I checked it, one for a head, one for a body, one for animations etc. I'm surprised the viewer doesn't have a way to "dock HUDs" where they can be activated/deactivated with one click when not in use in viewer managed regions.


Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: