> Rust has still lots of work to do to provide any GUI, game engine or GPU framework as ergonomic as C++.
Slint, Bevy and no idea what a GPU framework is (even search engines are stumped; they keep recommending Framework laptops). Is it just CUDA?
Not gonna lie, what exactly is this mismatch of stuff? How to be C++ in 3001 steps?
Ergonomic as C++? That sounds as oxymoronic as "musical as nails on a chalkboard or a cat drowning in porridge." Having had the displeasure to read some relatively complex C++ codebase (SIMD json), has left me in deep appreciation of Java.
Unreal, Godot, and being on the console devkits are the minimum bar to match.
Followed by being integrated into RenderDoc, Pix, Instruments, NSights, for debugging purposes and instrumentation.
GPU frameworks is having matching CUDA, Open API, Metal Shading Language, ROCm feature parity, in IDE tooling, graphical debuggers, industry and academic support.
Having a seat at the table when Khronos and its partners are discussing the next GPU standards, so far only C, C++ and most recently Python, have a seat allocated.
Well according to your definition only one language could have ever fit the description.
It had to have a commercial game engine: so C++ or C#. It had to have cross platform GUI with Qt features - so C++, maybe Delphi. And it had to have seat at GPU standards so C, C++ and Python.
Forget Rust. C doesn't fit your criteria. Or Java. Or C#...
By cherry picking your criteria you can create an argument that pre selects one language.
There are several commercial game engines that were C before being C++, same applies to industry standards in the graphics and games industry.
Console devkits included.
Also the fact that C89 (minus one or two things) is a subset of C++ is still a reality that many studios take advantage of.
Java is indeed not used at all in the commercial games industry, unless the authors only focus on desktop or Android.
There is a reason why the very first thing Microsoft did after Mojang's acquisitions was to rewrite Minecraft into C++ for mobile platform and game consoles. They only don't get rid of Java version due to the modding community.
C# is only used thanks to Unity and even that is powered via C++ engine, and a compiler that translates MSIL bytecode into C++.
Yes, Rust still has a lot to catch up in this GUI and games industry.
On VFX, it isn't even part of the reference platform for the industry,
I wasn't aware having feature parity with <INSERT FRAMEWORK FOR INSERT LANGUAGE> was necessary for language to beat C++. I could have sworn Java did it without half of those.
Ultimately it depends what you want to do? Cross platform GUI or winning pointless debates.
If you really want cross platform GUI you pretty much have to use Web based UI. Because Apple is extremely hostile to anything that tries to be native on its platform.
Slint, Bevy and no idea what a GPU framework is (even search engines are stumped; they keep recommending Framework laptops). Is it just CUDA?
Not gonna lie, what exactly is this mismatch of stuff? How to be C++ in 3001 steps?
Ergonomic as C++? That sounds as oxymoronic as "musical as nails on a chalkboard or a cat drowning in porridge." Having had the displeasure to read some relatively complex C++ codebase (SIMD json), has left me in deep appreciation of Java.