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sickens me how unloved Fireworks is.



Ditto. I remembered the day that Adobe bought Macromedia. My first thought was, "F#CK! They're going to turn Fireworks in to a piece of crap". Sure enough, they turned it into a piece of crap.

So much for competition!


I'm still nostalgic for Cold Fusion Studio 4. That was even back before Macromedia bought Allaire, but still today it would rank as the second best development environment for HTML and Javascript (after VS.NET, but only because it has a good debugger to offset its lame HTML & JS intellisense).

Then they folded it into Dreamweaver and ruined it completely by version 5.


I used to use that for all my development too and thought it was great at the time. I even wrestled with it's crazy syntax highlighter to get ActionScript colour coding working. The lack of Unicode support became a bit of a problem for me towards the end though.


I love Fireworks, fucking hate CS4.

I've been using FW since version 4, from everything from wireframes to full polished design, and I have never seen this much bugginess on any production software. The worst part of it is that the most persistent bugginess is the text selection, which is half of what I do when designing.


Agreed. I have a copy of Fireworks 4 (back when it was Macromedia Fireworks) that I still use to this day to do basic graphics and picture clean-up stuff. I'm not a graphic artist by trade - something we should all be thankful for :) - but it gets the job done for just about everything I need to do.


I was thinking of upgrading, but based on this thread I guess I'll be holding on to Fireworks 8 for now. I love Fireworks and I hope they find it in their hearts to fix it.


Maybe it does good things, but the interface is awful.


Probably because there is no reason for it to exist if you can use Photoshop... I'm surprised there are that many posts about FW actually, I don't know anyone who uses it and I tend not to install it even.


For laying out web sites, Fireworks is far superior to Photoshop. There's a drastic difference in methodologies. Fireworks thinks in shapes, Photoshop in pixels.


I'm not sure I see the distinction, especially with smart objects and vectors in Photoshop these days.




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