The creator has said it's not. It's compiler is in rust though. But Gleam is an entirety different language in terms of paradigms and target runtimes. It can't really replace rust
* Same everything-is-an-expression style. Blocks evaluate to the last expression in them.
* /// Doc comments
* ML style pattern matching
* Result type
* 'todo', 'panic'
"Whhaaa but you can find those features in other languages! You literally said ML-style you big idiot!!"
Indeed but Rust massively popularised a lot of those features (how many people actually use ML?) and the number of them makes it almost impossible that it isn't at least strongly inspired by Rust.
Interestingly they have fixed the tuple syntax issue - it's #(a, b, c) - but have copied the match pattern matching mistake where you can write what looks like a variable name and it becomes a pattern. That mistake has been known since the 70s.
Wings3D is a 3D modeller written in Erlang so I would assume you could use Gleam for that as well given that it's the same runtime. Although I think it's probably not the best tool for the job.
It's clearly very heavily inspired by Rust.