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Google's Circles is a classical example of something that seems like a great idea on paper but doesn't work in practice. It had too much friction: categorizing people by circles and then also deciding which circle should receive what. Apparently nobody liked it and it's one of the reasons Plus failed so spectacularly.


No, it didn't fail.

Circles is group chats (WhatsApp, or whatever's popular in your neck of the woods), which I'd argue is how (most?) people in 2025 actually do “social networking.”

Instagram/TikTok/Xitter is… something else entirely.


Chat programs are not social networking.


They absolutely are. Maybe less so in the USA, but they have replaced Facebook for many (most?) people in the subcontinent, Africa, and south america


Exactly. Europe too.

It's how people talk to groups of dozens of people at a time: friends, neighbors, acquaintances, the parents of your kid's school mates to discuss school stuff or to setup a birthday party… coworkers if you include more work oriented chat apps.

I have dozens of such groups, some with photos of kids around a birthday cake that I'd never have put up of Facebook (if I still used it).

If that's not social networking, I'm not sure what is.


Another reason was asymmetric friendships. Meaning Alice could add Bob to a circle without Bob adding Alice back. Made it so much harder for the network effect to kick in.


The main reason I didn't use is because the UI sucked so much.


FWIW IG now has a similar feature. I don't use it but alas...


And yet for certain communities - like TTRPGs - it not only worked incredibly well but were still unlocking the effects of its loss.




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