Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Which would you prefer:

    struct Tag { ... }
or:

    typedef struct Tag { ... } Tag;
? It's just simpler and easier to write code in D than in C/C++. For another example, in C/C++:

    int foo();
    int bar() { return foo(); }
    int foo() { return 3; }
The D equivalent:

    int bar() { return foo(); }
    int foo() { return 3; }


If the user of Tag is supposed to know how the internal details:

    struct Tag { ... };
if it needs to rely on the internals, but the user shouldn't care:

    typedef struct { ... } Tag;
if it can be opaque (what I would default to):

    typedef struct {} Tag;


I also think that is a good feature to separate specification from implementation, I like being forced to declare first what I want to implement. Funnily in your special case you wouldn't need the declaration. (But of course it's a bad idea to rely on this "feature")




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: