> Dialogue has been a weak point in "interactive fiction" since the beginning
Hard disagree. Dialogue is a strength of interactive fiction. Dialogue trees are unique to the medium. Titles like Firewatch,Night in the Woods, and Disco Elysium are all-time great examples of dialogue writing. I'd love to see interactive fiction that put more emphasis on internality instead; in that dimension, Disco Elysium really stands alone.
> maybe LLMs will change that
LLM-generated dialogue is only ever going to waste your time. Good dialogue is expressive and clever and characteristic and dense, none of which describe anything I've seen from an LLM. You'd be better-off just reading the prompt.
Hard disagree. Dialogue is a strength of interactive fiction. Dialogue trees are unique to the medium. Titles like Firewatch, Night in the Woods, and Disco Elysium are all-time great examples of dialogue writing. I'd love to see interactive fiction that put more emphasis on internality instead; in that dimension, Disco Elysium really stands alone.
> maybe LLMs will change that
LLM-generated dialogue is only ever going to waste your time. Good dialogue is expressive and clever and characteristic and dense, none of which describe anything I've seen from an LLM. You'd be better-off just reading the prompt.