A lot of game development is trying to find an idea that hits. When developing a new game, there are a lot of unknowns, budgets are tight, a lot of compromises are made, and often there are plenty of rough edges.
A sequel allows the same team to build on the shoulders of the first game, keeping what worked, adding features that players missed and refining those that didn’t work. It’s seen as a safer investment, with an existing fan base to leverage, and so this often leads to larger development and marketing budgets with a focus on growth.
A sequel allows the same team to build on the shoulders of the first game, keeping what worked, adding features that players missed and refining those that didn’t work. It’s seen as a safer investment, with an existing fan base to leverage, and so this often leads to larger development and marketing budgets with a focus on growth.