For VR goggles, I agree. But if we're headed toward AR glasses, most (all?) technologies in that space don't support opaque screen content. They project images into your eyes, but they can't block light coming in from the real world.
So if that's the next big thing, Apple had to get consumers used to translucent UIs.
So if that's the next big thing, Apple had to get consumers used to translucent UIs.