I wasn't making a comparison, I was just commenting on procedural generation in general. It clearly can be fun and interesting if done well since some games have managed to achieve that.
Whether it's possible to do well in the kind of game Starfield is I don't know, I never claimed it was. I even said as much in the last line of my comment, that perhaps the kind of game Starfield is makes this approach not work.
Minecraft isn't even remotely the same genre or even catering to the same audience as Bethseda games, so it's a really terrible comparison.
It's like telling a cyclist that the roads are fine you see, there's plenty of trucks on them.