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Hmm, I looked at Delta force and I think it’s more of an Escape from Tarkov (EFT) clone in a Call of Duty flavor.

Tarkov is probably the deepest / most engaging FPS of the last decade if not more, so I didn’t really consider its clone - EFTs greatness comes not from its extraction shooter formula but from the unprecedented attention to detail that puts GTA environments to shame. GTA has the macro at, let’s say “district scale” but EFT is unparalleled at street / house scale. It’s the first game where traversing levels makes me at least think about my actions in the context of real world navigation and not game navigation.

I think it’s thanks to: no map, the detailed design, and the fact that many areas are modeled after real locations. It really is quite crazy.



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