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There were also lots of exceptionally popular games that didn't survive simply because subsequent games were simply better. One example there would be Street Fighter 2. So the difference is that I'm arguing that games have staying power based on their overall quality, not their quality for a given era. When they're reasonably objectively surpassed, they tend to die off. If they doesn't happen, they tend to stick around.

This is true in modern times as well. Skyrim, for instance, remains a best-in-genre game that (like Counter-Strike) even its own creators are failing to surpass. And if it's not surpassed in the future then people will probably still be playing it in 20 years. By contrast if it turns out that the next Elder Scrolls game manages to take the same formula and just make it better, then Skyrim will probably gradually die off.



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