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People are pointing out that it's survivorship bias, which is true. But you also have to admit that the game development meta has changed. Microtransactions, gambling, FOMO... it seems like games have gotten more psychological. Like, gamers are being targeted psychologically, using the same sophisticated influence techniques used by casinos or bars or whatever. People haven't caught on that modern researchers have basically "solved" some aspects of human psychology. Especially the aspects that cause us to spend money and to pay attention to things. People also haven't put 2 and 2 together that we're now using these techniques on children.


Old games were created to tell you a story, or surprise you with unusual environment, or unique gameplay, or some mix of above.

These days games are created on the base of monetisation with everything else intended to hide the fact that the goal is to pump as much money from you as possible.




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