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Their success with Doom and Quake was a confluence of things that cannot be replicated today. Carmack's programming talent gave them at least a year head start versus the competition. They introduced a new genre with no competition. Romero wrote game development tools that made them productive and able to deliver quickly. The artists and game designers created something innovative and fun to play, that stood the test of time.

Duke Nukem was released in 1996, then Unreal was released in 1998 and that's when they lost their technical advantage. The market became saturated with FPS.

Romero and Tom Hall founded Ion Storm which produced one successful game - Deus Ex. He gave up on AAA and went back to creating small games.

Carmack's licensed code was the basis of many successful games beyond the 90s, including Half Life 1 and 2 and the latest Doom games. We wouldn't have Half Life without id Software. Maybe Valve Software wouldn't exist.



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