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I think that's because it had such high system requirements that very few people could run it, unlike Wolfenstein 3D and Doom.



It was just about playable on a 25MHz 386. We used to put up with frame rates that would make your eyes bleed back in the early 90s.

https://www.youtube.com/watch?v=3VdRXgWoShM


Exactly, I played through underworld on a 386 16mhz. Being an rpg, the lower fps was much more tolerable than in Doom, which was in fact unplayable.


I'm sorry but that is not very playable even when it only renders to a quarter of the screen, especially compared to Wolfenstein 3D on similar hardware. It was also quite clunky in terms of interface. The guy on the video spends like 3 minutes trying to pick up a sack on the floor before just giving up.




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