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It's a OpenAI researcher that's worked on some of their most successful projects, and I think the criticism in his X thread is very clear.

Systems that can learn to play Atari efficiently are exploiting the fact that the solutions to each game are simple to encode (compared to real world problems). Furthermore, you can nudge them towards those solutions using tricks that don't generalize to the real world.




Right, and the current state of tech - from accounts I’ve read, though not first hand experienced - is the “black box” methods of AI are absolutely questionable when delivering citations and factual basis for their conclusions. As in, the most real world challenge, in the basic sense, of getting facts right is still a bridge too far for OpenAI, ChatGPT, Grok, et al.

See also: specious ethics regarding the training of LLMs on copyright protected artistic works, not paying anything to the creators, and pocketing investor money while trying to legislate their way around decency in engineering as a science.

Carmack has a solid track record as an engineer, innovator, and above the board actor in the tech community. I cannot say the same for the AI cohort and I believe such a distinction is important when gauging the validity of critique or self-aggrandizement by the latter, especially at the expense of the former. I am an outlier in this community because of this perspective, but as a creator and knowledgeable enough about tech to see things through this lens, I am fine being in this position. 10 years from now will be a great time to look back on AI the way we’re looking back at Carmack’s game changing contributions 30 years ago.


That sounds like an extremely useful insight that makes this kind of research even more valuable.




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