I agree. I think the problem is it is easier to see the distance we still need to go than the distance we've already covered. It is good to reflect and look back, seeing how far we've come. It's the best thing to motivate continued efforts forward.
> It mostly seems to be “anti-cheat” measures that are statistically indistinguishable from malware that still cause trouble.
This seems to be a big hitch. But we also know that studios will drop these methods (hopefully in favor of ones that actually work without being incredibly invasive) if the userbase pushes back. They can only make these moves because people don't care. Or they care only as far as their mouth, but not to their wallet. Certainly there is addiction here, and that should be accounted for, but it does still warrant push. That's only sufficient as an explanation, rather than an excuse.