CarPlay is a really interesting co-branded design challenge. Each automaker wants their own look and feel (this is the industry that led to the computing usage of the word "chrome" after all! [0]), so Apple needs to deliver a design system that can find the right balance of customizability and standardization of the actual UX.
How do you design a widget that car designers might want to give different fonts, different levels of visual density, crammed into unexpected shapes and sizes, that must never get into a situation where information appears glitchy in a way that could cause a real-world accident?
https://www.youtube.com/watch?v=PLf44BXd0SE is a WWDC 2024 presentation that speaks to some of these challenges. I recall a great prior discussion thread on HN about this, but can't find it at the moment.
How do you design a widget that car designers might want to give different fonts, different levels of visual density, crammed into unexpected shapes and sizes, that must never get into a situation where information appears glitchy in a way that could cause a real-world accident?
https://www.youtube.com/watch?v=PLf44BXd0SE is a WWDC 2024 presentation that speaks to some of these challenges. I recall a great prior discussion thread on HN about this, but can't find it at the moment.
[0] https://retrocomputing.stackexchange.com/a/15618