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I find that physical work is different but not simpler than programming. Yes there are only 3 dimensions, but there are lots of layers of important "details" that you can't ignore, whereas digital work only deals with "ideal" objects, which simplifies a lot.


> digital work only deals with "ideal" objects, which simplifies a lot

I'm not clear what you mean by that. Most of the library code I deal with is far from ideal (IMO). Even most of the things I implement aren't ideal because either I'm interacting with the real world or even if not I don't want to spend unlimited time fully generalizing it.

As a concrete example, absolutely nothing that touches floating point arithmetic is "ideal" in any sense of the word.


You can swap out or improve your library at any stage.

That’s kind of hard with a foundation, or other materials




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