Because we rarely have objective measures by which to compare programming languages, there is no such thing as "ideal." Some objective measures can include code size, and it is undoubtedly true that switching from Assembly to Python often results in a super-linear reduction in code size, but we rarely see such differences anymore. When we do get some objective comparisons through empirical research -- always many years later -- we also find that usually differences between languages are smaller than many would expect [1]. This isn't surprising and, in fact, it was predicted by Fred Brooks in the 80s. This is because much of the difficulty in constructing algorithms is essential. This is not just due to results in computational complexity about the fundamental difficulty in constructing and analysing programs, but also part of computers' utility. As I once heard a NASA developer say, "computers were built to surprise us; if we knew their output we wouldn't need to build them."
That's a long-winded way of saying that programming language preference is mostly a matter of personal taste as well as more objective but non-intrinsic, "environmental" or social factors. But that doesn't mean that preferences are evenly distributed. Even within a specific domain there may be big disagreements among programmers over which language is "better," but some languages may appeal to significantly more people than others. Programming language designers, at least those who target their language for wide audiences, effectively try to pick tradeoffs that they guess would appeal to many.
This is what makes statements like "but as we all know, itβs not always the best alternative that wins" meaningless. Winning means appealing to more people, i.e. having a good "market fit", whereas "best" has no agreed-upon definition. Like in the famous story about Betamax vs VHS, one had a better picture quality at the expense of recording time, and it turned out that a longer recording time was more important to them than better picture quality. In various debates over programming languages, I often see people frustrated when confronted with the reality that other people prefer different tradeoffs to their own preferred ones.
What the author find surprising or confusing in Zig are things others find desirable (for reasons such as making the language more expressive, simpler, more easily portable, or faster to compile). If you prefer Odin or Rust or Jai -- use them; that different people prefer different languages is very much to be expected. But one of the things I, subjectively, find appealing in Zig has to do with the point made in the post about "high level conveniences" and "abtractions." Over the past several decades, high-level languages have become so fast that in most software it makes little sense to use low-level languages regardless of the "high level conveniences" they may offer. But low-level languages still have a very important role to play when full control over resource usage (especially memory) is needed, such as in constrained environments. That is why I, as someone who does both high and low-level programming, prefer a separation between the two. I probably won't write a large, complex application in any low-level language, and when I do write low-level code, what's important to me is to clearly see what's going on. Anything that hides that from me isn't a convenience but an inconvenience when doing this kind of programming. To me, subjectively, it seems that making low-level languages appear more high level is a mistake -- it hinders low-level programming without offering a truly compelling alternative to a high-level language. Whether my preferences or the author's are more common is something we'll find out in another decade or so.
[1]: One of the things I find annoying -- not only in programming language debates but in science and technology discourse in general -- is invalid extrapolation of valid empirical results. For example, we do have some valid empirical comparisons of TypeScript vs JavaScript or Rust vs. C, but extrapolating from those to conclusions about, say, TypeScript vs. Clojure or Rust vs. Zig requires making unfounded (as yet) assumptions (such as that all untyped languages are alike or that all languages that don't soundly prevent all undefined behaviour are alike).
We can always dream about the unicorn language. In my opinion zig is the closest I've seen. Simple and orthogonal yet brilliantly extensible with its comptime. But it's not without its warts. And it doesn't annoy me like Rust seems to. (long time c++ programmer here who is weary of the ever growing complexities).
I haven't seen anything particularly unusual/novel/interesting in Odin that would draw me to take a closer look. Same goes for Jai. That's not to say that these languages aren't well-designed, but I didn't find some interesting overarching design philosophy that would draw my curiosity. Of course, I could be missing something.
There are some very successful uninteresting languages (Python and C# come to mind), but they don't give you much to think or talk about other than, perhaps, a particular interesting feature here or there. Again, that's not to say they're badly designed or don't deserve their popularity.
That's a long-winded way of saying that programming language preference is mostly a matter of personal taste as well as more objective but non-intrinsic, "environmental" or social factors. But that doesn't mean that preferences are evenly distributed. Even within a specific domain there may be big disagreements among programmers over which language is "better," but some languages may appeal to significantly more people than others. Programming language designers, at least those who target their language for wide audiences, effectively try to pick tradeoffs that they guess would appeal to many.
This is what makes statements like "but as we all know, itβs not always the best alternative that wins" meaningless. Winning means appealing to more people, i.e. having a good "market fit", whereas "best" has no agreed-upon definition. Like in the famous story about Betamax vs VHS, one had a better picture quality at the expense of recording time, and it turned out that a longer recording time was more important to them than better picture quality. In various debates over programming languages, I often see people frustrated when confronted with the reality that other people prefer different tradeoffs to their own preferred ones.
What the author find surprising or confusing in Zig are things others find desirable (for reasons such as making the language more expressive, simpler, more easily portable, or faster to compile). If you prefer Odin or Rust or Jai -- use them; that different people prefer different languages is very much to be expected. But one of the things I, subjectively, find appealing in Zig has to do with the point made in the post about "high level conveniences" and "abtractions." Over the past several decades, high-level languages have become so fast that in most software it makes little sense to use low-level languages regardless of the "high level conveniences" they may offer. But low-level languages still have a very important role to play when full control over resource usage (especially memory) is needed, such as in constrained environments. That is why I, as someone who does both high and low-level programming, prefer a separation between the two. I probably won't write a large, complex application in any low-level language, and when I do write low-level code, what's important to me is to clearly see what's going on. Anything that hides that from me isn't a convenience but an inconvenience when doing this kind of programming. To me, subjectively, it seems that making low-level languages appear more high level is a mistake -- it hinders low-level programming without offering a truly compelling alternative to a high-level language. Whether my preferences or the author's are more common is something we'll find out in another decade or so.
[1]: One of the things I find annoying -- not only in programming language debates but in science and technology discourse in general -- is invalid extrapolation of valid empirical results. For example, we do have some valid empirical comparisons of TypeScript vs JavaScript or Rust vs. C, but extrapolating from those to conclusions about, say, TypeScript vs. Clojure or Rust vs. Zig requires making unfounded (as yet) assumptions (such as that all untyped languages are alike or that all languages that don't soundly prevent all undefined behaviour are alike).