Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I cannot imagine weighting story and writing higher than gameplay when judging the quality of a videogame

Every videogame journalist who writes about games from a "ludonarrative" perspective just comes across as someone who failed to get into writing about movies

I have one criteria: is the game fun to play

I can put up with a lot of cringe in a story if the game is fun

After all, cutscenes and dialog are almost always skippable. Gameplay isn't

I'll take Dark Souls minimalist storytelling or Cyberpunk's cringe storytelling but fun gameplay over any kind of game with mid gameplay and amazing writing

Edit:

I guess what I'm really saying is that for me, a good story and characters is icing, but games must be fun first. A bad game with good writing is still a bad game. A good game with bad writing is still a good game

I do not understand why people place so much emphasis on non-gameplay elements when judging a game. Watch a show or read a book instead if story is your main concern



A good story is relatively cheap and can make up for other issues in the game. If starfield had decent writing it could have been a b/c tier game dispite lackluster gameplay. The players imagination would have helped fill in the gaps




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: