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> This feature will be available on Teams desktop applications (both Windows and Mac) and Teams mobile applications (both iOS and Android)."

Seems like it’s even easier, just join the meeting via browser.

I’m not familiar with a way to enforce this type of restriction in the browser.






From the Article, if only to be pedantic enough that I agree with 'yes a browser might work'

> The company plans to start rolling out this new Teams feature to Android, desktop, iOS, and web users worldwide in July 2025.

OTOH we will see if there's any type of weasel-wording on whether browser is in fact non-supported (i.e. will go to audio-only mode.)

The other possibility, is that every 'supported' platform has some form of DRM that results in the functionality working even on browser (just thinking out loud about DRM functionality possibilities) means Windows/MacOS/Android/iOS all work but everyone else is out of luck.


Browser DRM like WideVine and PlayReady do the enforcing

I've disabled DRM on my Firefox browser.

Sheesh, we've come to a state where browsers can no longer be referred to as "user agents".


Really? I didn't know it was possible to use DRM like WideVine for peer-to-peer video.

Teams is going through a central server and bouncing it out to participants, right? Not p2p.

I thought Teams was a reskin of Skype so whatever they used to do…

Same way Netflix does I’m sure.



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