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> Odin isn't a C++ alternative by any stretch

Perhaps not modern C++, but I would absolutely place it in the same weightclass as CFront and C++98 (albeit with less bugs and more ergonomics than those). I know you've placed the language adjacent to gamedev, so an appropriate metaphor, I feel like Odin is up to the task of making something with the complexity of a Goldsrc game, or a Dreamcast game. I feel like I could churn out half a million lines of high density soft real-time code quite happily.

Excited to see how it evolves through the years. Keep up the good work!






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