Odin seems to strike a really interesting balance between simplicity and practicality, especially for game development. I like the idea of having “batteries included” without too much abstraction getting in the way. For those who have used both Odin and Go, how do you feel about the differences in day-to-day development? Are there any features in Odin that you wish Go had, or vice versa? Would love to hear more real-world experiences!
I mean, the biggest difference is that Go has a GC and Odin doesn't. And each's ecosystem reflects that... In practice they're simply not used for the same types of software.