> it's still a far cry from your ~200 Mb Electron hello world.
I think that projects that ship packaged web apps but attempt to use the system native web views where available are really nice, like Wails: https://wails.io/ (so for example, on Windows it would use Webview2, so you don't have to package an entire Chromium install yourself)
That said, I wish we got more native software, or even something like LCL that can target Win32, GTK, Qt or whatever else is available. Sure, writing components that are available on a lot of platforms and work similarly everywhere is a pain for the developers, but I applaud the effort regardless, since the above solutions like Wails don't actually do anything for the memory usage and CPU cycles, whereas native GUI software is better for most apps that don't try to be very interactive.
I could even see myself using Lazarus/Pascal more if it seemed to have a more active ecosystem, right now I couldn't tell you what are the equivalents of something like Spring Boot for webapps, or even consuming Web APIs in client software, handling OAuth2/OIDC/JWT, seems like mORMot 2 would fit the bill the closest?
As I understand, the main problem with native web views is that you now have to deal with all the inconsistencies of e.g. Blink vs WebKit. Also, browsers tend to be more aggressively updated, which translates to potential app breakage due to bugs or deprecated features.
With respect to Lazarus, I agree that the ecosystem around it is not exactly great. It would be interesting to see LCL ported to something more modern that is reasonably simple, cross-platform and has good tooling. E.g. Go, much as I dislike it as a language, would probably be a great fit for something like that. And Pascal being fairly conservative and easy enough to parse, I suspect you could even automate this translation for the most part.
One thing I've always kind of wished for was a way to write the WEB dialect of Pascal in Lazarus --- then one could use Web2C --- if one could just link in platform-specific GUI libraries....
I remember some years ago that I was able to make this less than 1mb. It needed a little tweaking like upx but nothing very complex.
Lazarus should have been the golden standard for creating desktop apps. Every other solution I've tried is subpar either in licensing or costs in general, executable size and resource usage, non native components, extra dependencies etc
I think unfortunately what holds Lazarus back is the Pascal programming language. Although it is a very capable language that can hold its own against other languages, it suffers from a reputation of being obsolete.
It’s a pity that the C family of languages won out over Wirth’s languages. Pascal’s superior string handling alone would have saved us from countless security flaws.
Delphi/FP Component Pascal has a well-developed object model that is more expressive than Go in general (inheritance, virtual methods including virtual static methods etc), so it's not a 1:1 mapping. But all of these still have a straightforward mapping to Go, even if the output wouldn't be idiomatic, so it should be possible to transpile.
2.5 MB is for most of the Lazarus Component Library (LCL) with minimal size increases even as program complexity grows. For example, Dadroit JSON Viewer EXE is less than 6 MB while having complicated tree views, JSON handling, networking, and more.
By the way, an empty CLI EXE on Windows is less than 50KB.
I imagine it's for the same reason Delphi can't strip much, which is that it supports run-time reflection. You can create an instance of a class using a string of the name.
Forms (windows) are deserialized during loading, which relies on this mechanism.
Best part for me that it's a single file executable. I chose to do a thing in Pascal last year just because of this one killer feature. I made some initial attempts to achieve this with something else but I didn't find any modern tool that could do that without some weird, sometimes involved, sometimes straight up experimental steps.
I think Go will do it, but I indeed enjoy Free Pascal for this as well. It's also nearly trivial to set up cross compilation using FPCUpDeluxe, so I've shipped applications to clients on Windows when I do all development and compiling on GNU/Linux.
.NET can create self-contained executables pretty easily (via _dotnet publish_), both including the required framework assemblies and without them. But they'll still be comparatively large.
For JIT binaries it’s best to apply /p:PublishTrimmed=true which (sometimes massively) reduces their size. Applications written in AvaloniaUI or, nowadays, WinUI 3 can be compiled with NativeAOT which reduces the size and memory usage even further.
Be aware that this is what you're getting into when you pick dotnet for GUI applications. It's been that way for decades at this point, there are many unfixed bugs in WPF for example, in spite of it being touted as the final word in GUI development in its time and still being used for some Microsoft applications like VS.
Meanwhile, with Delphi you were using VCL 20 years ago, and you're still using VCL today, and its development velocity and performance is light years ahead of anything Microsoft put out during that time. This also applies to Lazarus's LCL.
Even so I would still pick WPF over VCL/LCL today if I don't need cross-platform support. It just does so much more, especially when it comes to data binding.
The funny thing about Windows GUI story is that the older the framework is, generally speaking, the better it is supported. WinForms still gets bug fixes and improvements; so does WPF. OTOH if you were early on the WinRT bandwagon, tough luck, and it's been meaningless churn ever since.
Wait what? AvaloniaUI is not WPF, neither is WinUI3 which is new and maybe something you'd consider if you only target Windows (I presume it's better than using it through Uno, otherwise you'd probably choose Avalonia to support all OSes).
I was going to complain how Avalonia still has issues with large binaries even with NAOT but I just tested it on https://github.com/sourcegit-scm/sourcegit on Windows, and the resulting size of the folder without symbols (the binary and like 4 dlls) is ~55MiB. The binary itself is 41MiB which is as much as Qt6-based qBitorrent binary takes on Windows. So it seems while Avalonia works well enough on macOS, the size of binaries and memory consumption are higher than on Linux and Windows huh.
Fair enough, although I trust them more to sort out those issues, than to keep waiting for Project Reunion to deliver what was promised at BUILD 2020, or by C++/WinRT team at CppCon 2017 (which is WinUI 3.0 foundation).
Not necessarly, that is a possible option if you want to keep the JIT around, other one is to AOT compile, 100% straight machine code, like any other compiled language.
Maybe you're the person to ask. My Python Qt app is sluggish when it loads tens of thousands of values from SQLite. Various variations of pagination and lazy loading hurt usability. But isolating the issue and testing with C++ and Rust show that those two languages don't have the performance hit of Python.
I could use C++ and stick with Qt, but I'd much prefer Rust. Rust has no good Qt bindings. What are my options?
The app makes use of QV/HBoxLayout, QWidget, Qdialog, QPushButton, and other really standard features. It reads from the filesystem, reads and writes to SQLite, and outputs sound from mostly ogg files at various speeds (through VLC behind the scenes). I stick with Qt because I like how it integrates with KDE and other desktops flawlessly.
Thank you. I don't see Java as having a performance edge over Python ))
Same for the other languages - they likely won't have the performance of C++ or Rust. But I'll test them anyway, even just for the academic exercise the endeavour is worthwhile. Thank you.
Java is about an order of magnitude faster than Python. It's a JIT-compiled statically typed language, after all, and Oracle's JIT compiler is the best in class.
That said, given your original request, I don't think it has much to do with language choice. Displaying a very large number of rows in a data grid or similar is a classic GUI task in line-of-business apps, and the answer has always been either virtualization (lazy loading) or pagination.
One trick to improve UX when virtualizing data is to do preloading asynchronously in the background - ideally on a separate thread - and start it before the user scrolls all the way to the end (e.g. when there's still a couple of pages of data left).
Java is actually pretty fast, and certainly much, much faster than python. There are plenty of reasons Java isn't my preferred language, but speed is not one of them.
The jokes were mostly about startup time for the JVM (only happens once as when its in RAM it stays there and the loading time doesn't repeat for the next java program you run). It was also a lot more notable in the 90s when java was a browser plugin to run applets and browsers were single threaded (so the browser froze for a few seconds while the JVM loaded).
I think it's been out of date for a long time with modern computers having much more RAM and speedy SSDs (and also JVM optimizations). For actual run time performance once its loaded the JVM has had great performance in the early 00s already and improved since. And for server side it was never an issue as you don't restart the server very often (so the JVM is always already loaded).
I'm not necessarily advocating java, I think rust is def the best solution in most cases -- but java definitely has a significant performance edge on python. The JVM will never be quite as fast as native code, but it's very fast these days and it gets better every year. Certainly much, much faster than python on the average.
Also did you test similar functionality in C++, I haven’t compared many implementations but I app I use that has an SQlite db being read with Qt(C++) is pretty sluggish whenever you touch the DB.
Maybe store the values in a dict and only read/write from sqlite when needed. Dicts are very fast in python.
Yes, that's what I'm doing. It's the initial load that is heavy.
I've also tried implementing lazy loading and pagination, with a pseudo-infinite scroll technique based on SQL LIMIT pagination, but the resulting CPU and memory spikes are noticeable.
Thanks. I forget why I discounted cxx-qt. It think it didn't support some common Q* object but I don't remember which. I'll experiment with it and with Slint, which I've been eyeballing anyway. Thank you.
Cython is a great idea, thank you. I'll definitely try that. The code is all properly typed anyway.
I'm not sure what you mean by avoiding copies. I'm rather stringent with memory, I don't have superfluous copies of data in memory. Or did you mean something else?
More generally, which all tools that can target multiple platforms, produce relatively small binaries for simple applications? And which of these are lean themselves?
May be I am doing something wrong, but I had installed Android Studio, then Android emulator, SDK, etc., and before I could get a hello-world app to compile, some 30 GB were gone from my disk space.
If it comes to it, I do not personally mind using multiple tools and code for different target platforms, as much as (a) both the tools themselves and the binaries generated are lean, and (b) the development tooling itself is on a single platform just so that I do not need to maintain multiple hardware. (I currently use Windows, would likely need to move over).
Definately remember it fondly - and Jeff Duntemann who continues to update and publish his definitive works on learning assembly - the latest edition/revision is: "x64 Assembly Language Step by Step" - https://www.contrapositivediary.com/?page_id=5070
That’s a lot. I don’t know the specifics of Lazarus, but this typically screams static linking with everything and the kitchen sink being thrown into this one binary. Entire cross-platform runtime, GUI assets, metadata, etc. Could be a fat debug build, too.
It was the common complaint about writing VCL apps in Delphi - that single message box app would be 0.5MB binary.
But that was the static overhead of VCL core library and the benefits were considerable compared to writing raw WinAPI.
And unlike MSVC 16kB WinAPI executable you didn't have chance of sudden surprise "oh, but you need to update msvcrt.dll to run this" because Delphi (and Lazarus/FPC) default to statically linking the runtime
That's indeed a statically linked binary. Release, with smart linking (so only things that are actually used are linked; otherwise it'd be ~20 Mb), debug symbols stripped. Measuring .exe size when linking dynamically would kinda defeat the purpose of the experiment, since you'd still need to distribute the DLLs to the users for any real world app.
With WinForms you can do much better, in large part because .NET itself ships with Windows and thus the app can just rely on it being there, but also because C# compiles to bytecode rather than native code (so it's not exactly a fair comparison). Anyway, the identical hello world GUI app in C#/WinForms is ~11 Kb.
With Gtk, no, because it implements all widgets by itself rather than wrapping Win32, so it'll necessarily be larger. Also, statically linking it can be a pain (and AFAIK isn't even supported in Gtk 4 anymore).
You couldn't redistribute NGen'd binaries tho, it was basically a local AOT'd cache.
As far as Native AOT, last I checked it requires trimming which breaks WinForms (and WPF) according to the official docs.
I don't think this matters much, though. There's simply no practical reason to AOT-compile a WinForms app. Not when the framework is guaranteed to be there, and JIT compiler is plenty fast.
Win32 ones don't only new WinUI ones do (similar to GTK2 vs GTK3+). You need to add that coloring manually. You can query the dark mode with Win32-only API[1] but you need to make your own styles or you can use undocumented APIs (that can break anytime) that Microsoft uses internally for the applications shipped with Windows[2]
(GTK 2 does support dark themes, of course, it just doesn’t have a concept of “light/dark theme variants” natively. And come to think of it, it’s the same in Win32: see e.g. the Zune theme for Windows XP.)
And so it drives me crazy to see the state of their documentation. The wiki needs to be archived and replaced with a coherent documentation platform. It’s such a turn off. The whole website is a SWAG site frankly.
‘ SWAG sites
SWAG is an archive of tips and example programs for Turbo Pascal/Borland Pascal and early Delphi. Much of it is still applicable to today's Object Pascal - and much is obsolete...’
How can a language compete when a new user sees this?
It seems perfectly fine, information-dense even which is even better. Seems a lot better than the typical one-long-landing-page-docs many languages have today. What exactly is the problem with the wiki that cannot be fixed and must be re-made from scratch?
The wiki is full of incomplete, obsolete, or otherwise not-so-useful articles. It suffers from typical "wiki as documentation" efforts, where instead of concentrated efforts from domain experts, you get a thousand half-baked opinions.
It has good stuff, but I'd wager the "bad stuff" outweighs it by a large margin.
The problem is optics. Pretend I'm a brand new user and I want to build GUI applications. I've heard of a language called Freepascal and of an IDE called Lazarus. I think they're connected but I don't know how. And what's Delphi?
Most IDEs and languages have a Documentation link. Which link do I use to start with?
FreePascal has lazarus docs and Lazarus has FreePascal docs?
As a new user I can slog through 4 different links of schtuff, I guess. (Disappointment and frustration lie ahead; broken old buggy software that doesn't match the documentation. New User doesn't know that yet.) Maybe I'll just look for Youtube videos, but my enthusiasm is draining.
I'm used to this:
https://go.dev/doc/
Everything linked from go.dev/doc works today and it's coherent. Everything.
As other responses mention, the docs as a rule are out of date and confusing.
The only relevant part I can find from that article is:
> One criticism we've seen of the FreePascal project in general concerns its documentation, although there is quite a lot of it: eight FPC manuals, and lengthy Lazarus docs in multiple languages. There is a paid-for tutorial e-book available, too.
The criticism is that there is too much documentation available? And they're long, and dare even to be available in multiple languages?
I'm incorrectly asking questions? You sound like a great author.
I was asking about why the documentation was bad, with one example. You could reply "No" but instead shared some word-salad?
You could have just replied "Someone told me the indexing and cross-referencing is poor, I agree/disagree with that because of X" so we could have a normal human conversation instead of you trying to lecture some random internet commentator on completely irrelevant logic. Just be human instead.
I stopped using the Lazarus documentation a year ago when the AI prompts (which seem to be trained on the actual documentation) became easier and faster to use.
Also AI also seems to get above average results with pascal code generation IMHO.
This doesn't match my own experiences, I've tried a few times to ask about Pascal and the results have always been appallingly bad. From nonsensical syntax (sometimes mixing in C-style syntax), to made up unit and object names, I'm surprised if it can even manage a correct "hello, world".
By comparison, Python generation can be pretty decent (not that it can't run into the same issues, but it is less frequent). I always assume it's because Pascal's online presence is gravely reduced compared to other languages. It is still a fairly popular language, but I'd wager most Pascal written is not published online.
The main issue is they often try to write code using dated/unsupported packages, but simply asking them not to use any out of date components or units will give you a baseline to do most things or from first principles.
Gemini 2.5 was the last one I used for generating an interface to a really old OLE based SCADA system, the base code it generated required almost no re-work to read and write the interface.
Me too! I have a software in production for a client made with Lazarus 3 (in Pascal of course) and everybody loves the "Windows feel" of the Gui.
On Linux there is Gambas [1] wich is like Lazarus but for Basic.
I had a client habing trouble with and old vb6 software they where using in production. Replaced it with a lazarus app, and been running for 10 years now without problems.
ALGOL-60 was huge, in around 1960. Niklaus Wirth had a detailed proposal for the next version of ALGOL, to be called ALGOL-X.
The ALGOL committee rejected it, choosing a competing and much more complex language headed by Adriaan van Wijngaarden. This became ALGOL-68 -- and killed ALGOL.
Wirth took what was known as ALGOL-W and turned it into Pascal.
This is one of the best introductions to what programming a computer is about that I know. I highly recommend checking it out, even if Pascal-like languages are not your cup of tea.
> To return a value from a function, assign something to the magic Result variable. You can read and set the Result freely, just like a local variable.
I'm torn about which is clearer, that magic variable style or assigning to the function name as one does in VBScript. I guess the magic variable makes refactoring dirty fewer lines
I also have mixed feelings about golang's `func Doit() (result int, err error)` syntax. To quote another platform, "there should be one, and preferably only one, obvious way to do it"
I'll often use `result` as the return value in other languages, largely because I learned it in Delphi 25 years ago. It doesn't have the automatic return value semantics elsewhere, so you also need `return result` or whatever, but it's crystal clear what the intent is. I prefer it for that reason alone.
`Result` is clearer given that in Pascal, a function name by itself in any other context is a function invocation (with no arguments). That is, you then have this kind of stuff:
type PInteger = ^Integer;
var X: Integer;
function Foo: PInteger;
begin
Foo := @X;
Foo^ := 123;
end;
The first assignment here is assigning to the magic result variable, while the second one recursively invokes the function and dereferences the returned pointer to assign through it. This is technically not ambiguous (since you can never have a naked function call on the left side of the assignment, unlike say C++), but it's a subtle enough distinction for human readers. No such problem with `Result`, obviously, which is presumably why it was one of the things that Delphi added since day 1.
>I also have mixed feelings about golang's `func Doit() (result int, err error)` syntax. To quote another platform, "there should be one, and preferably only one, obvious way to do it"
Isn't it basically equivalent to an anonymous tuple which is automatically deconstructed on assignment?
To the novice reader in golang, it was an unexpected "wait, where did these symbols come from?" because I wasn't used to being able to look after the function signature for variable names, and that's doubly true for symbol names that didn't come from caller data
I'm sure this solved some Google-y problem but for my tastes it is just needlessly confusing since I have never met a programmer who needed help creating local variables and that's got to be infinitely true now that AI gonna take all our jobs
> Isn't it basically equivalent to an anonymous tuple which is automatically deconstructed on assignment?
Your comment brought up an interesting point: a certain audience may also think those names appear in the caller's scope because they're part of the function's published signature but are an implementation detail
func Doit() (result int, err error) {
return 123, nil
}
func main() {
// a, b := Doit()
// fmt.Printf("In reality %d %+v\n", a, b)
Doit()
fmt.Printf("Uh-huh %d %+v\n", result, err)
}
./fred.go:13:32: undefined: result
./fred.go:13:40: undefined: err
I also just realized they're one of the places where golang doesn't emit a compile error for unused variables (as in the example above). Now I extra hate it
I only toyed with Lazarus/Free Pascal. There was some things I couldn't get used to. Maybe time to toy around again :) I feel like mentioning a few things that helped in the past: fpcdeluxe for installing a build of fpc and lazarus and a plugin called anchordockingdsgn to get all the floating windows in one window. It would be nice if 4.0 defaulted to that. The Castle Engine Pascal tutorial was actually pretty good also (which is mentioned in another thread here.) (edit: for the plugin, I see an option in fpcdeluxe to dock all windows - so it's possible to build that plugin in initially.)
fpcupdeluxe is great if you want to get a particular revision or build cross-compiling.
If you need a stable version, just download the setup from. The docked IDE is the default option for this version.
That's one problem I haven't had. I've even run Lazarus on a Raspberry Pi Zero W, it was slow but it actually worked. I don't know what kind of hoops the Mac has, but on Windows or Linux it's easy peasy.
It would be great if release announcements like this always included a description of what the product actually is.
>Lazarus is a Delphi compatible cross-platform IDE for Rapid Application Development. It has variety of components ready for use and a graphical form designer to easily create complex graphical user interfaces.
HN submissions don't have a field for description. And you are supposed to use original title. And there is a length limit on title. And some angry internet user will make a comment - sometimes even the submitter.
Since I read about the guy who was surprised that anything other than SPAs exist (the full page reload magic incident), I realized there are way younger people in the field with no context or knowledge of CS history whatsoever, so some of them not knowing about Lazarus or Delphi sounds totally plausible.
I think it's not elitist at all to say that people with no CS education (whether academic, self taught, or acquired over time) should probably not be considered when writing documentation or release notes.
If you generate AI slop web dev code (and the chances are incredibly high if you haven't heard of Lisp or Delphi) you probably won't need Lazarus or care that native apps even exist.
I'm all for teaching and explaining, and I know a small percentage of new CS people are curious and interested, but... release notes aren't the place for helping them.
That said, an explanation of what Lazarus is is genuinely needed, because people who have written Delphi for years might not have heard it (thanks, Embarcadero). So your have a point beyond your main point there.
I know Delphi, yet I didn't know Lazarus until now. I'm sure there are others like me.
I can understand not wanting to explain Delphi, but come on, not everyone knows the name of every IDE for every language. It doesn't hurt to add one sentence explaining that. If I hadn't seen the comment above, I wouldn't be able to consider Lazarus in the future if I ever use Delphi again.
Given vc++ you would look for an open source version and land on gcc or clang, right? Or given windows you would check out what alternatives there are and learn a bit about linux, openbsd, and so on. At least that was my assumption. I think it is reasonable.
I mean sure, I can probably find Lazarus if searching for a Delphi IDE. But please explain: what's the advantage? They save a couple of bytes in storage for the forum post, and besides that, what do you get apart from a sense of elitism due to those outside of the ecosystem not getting much from the announcement post? I don't see anything besides gatekeeping.
Fewer people will know the project in the context it's meant to be used. That seems strictly negative. What's the positive?
I thought the upside was pretty obvious, but perhaps there is such an age and culture gap that it has to be said out loud: I'm all for people exercising (and thus, strengthening) their research and patience skills. And complaining about how not every post on HN is a pretty landing page pitching a product is a spit in the face of that. Some communities don't attract people like this and rightly so. I grew up in a RTFM & RTFS culture (and it was awesome!), so perhaps we might never reconcile our differences.
Hmm yes, I will have to trust my well developed strengths to find deliberately hidden information. Well communicated, that is exactly what I wrote and meant. You know, with this exchange of ideas we probably inspired a lot of ten year olds about: searching the other things like that thing you just saw, and clicking more than once.
Which is an excellent point for conversations, but in the context of the release notes in the website of the project, I understand that this xkcd principle does not apply.
If one goes to the release notes for Lazarus, they either sought those release notes out, and hence already know what it is. Or they were linked to it in a specific context, such as Hacker News, which the expectation of curiously clicking around to understand the project is natural.
Sometimes I click on HN submissions out of idle curiosity, not because I seek those out, or because I know what the link refers to.
It doesn't mean that I will actively try and navigate out of a forum completely separated [1] from the actual product site just to see what it is.
[1] It's the bane of nearly all projects, both commercial and open-source: blogs, release notes, discussions, forums and often even documentation don't have a single link back to the product page
> Delphi and Lazarus have been around for decades. It's like asking what lisp is.
No.
Everyone thinks their pet project is obvious and self-explanatory.
This is NEVER EVER a safe assumption. Remember that our entire industry is a mysterious black box to the outside world.
I worked for A Prominent North American Linux Vendor for a while. I was hired to work on the docs for one of their projects.
I'm an industry veteran with at that time over 25 years of broad cross-platform tech experience from CP/M to Linux to mainframes.
It took me a month of hard digging to get an extremely vague overall concept of what the product was and did.
Most of the company had no idea -- it's not Linux-related in any way -- and many of them regard the entire product platform as an evil to be expunged.
This is typical for that vendor. Aside from their Linux distro, ask for a tweet-length summary of any of their portfolio, expressed in general terms not specific to that product or vague marketing-ware, and nobody in the company can give it.
Nonetheless they are a multi-billion-dollar vendor.
Because these things get shared elsewhere and end up getting looked at by someone who has no idea what the product is, like me, this time, with Lazarus.
You are overreacting. It takes one click - the logo on top left - to go back to main site which covers "what is lazarus?" clearly. Is that logic, that a main logo of the site goes back to home page, already lost?
They made an internal forum announcement. It's trivial to find out what that is. If you lack context, blame the place that cited this resource without it. So HN and OP.
I think you'd have a larger impact if you convinced other communities, like the Linux kernel or Xfce, that their "products" ought to have a note like that in their release announcements.
Nice to see this, and I jumped on it immediately since I really wanted to do a minimal form-based UI to a tool I'm building, but on macOS I keep getting linking errors when compiling (on a fresh install, on a machine that never had Lazarus before).
https://github.com/ying32/govcl is a binding of the Lazarus LCL GUI library to Go. It works pretty well, although I really got the impression that GTK2 and Win32 were the best supported targets, anything more modern was pretty buggy, so don't rely on it for hidpi support.
Ok, using WinAPI means it is not easily theme-able, unless they provide custom set of controls. I assume it is possible to use Qt back-end for Windows as well. I wish Lazarus also supported C++ akin to C++Builder. Pascal is a deal-breaker many.
This was something like 500 Kb back in 2000, but it's still a far cry from your ~200 Mb Electron hello world.
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