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I understand what you are saying, but not what I am getting at. If you were a developer and had a choice between a "one-time fee" with Apple taking 30% vs "free to download" but redirect to an outside payment system, which one would you chose?

I am worried that now game companies are incentivized to abandon "initial purchase" games/apps and go the "loot-box, subscription" route.

Is this the final nail in the pay one time for games coffin?



>Is this the final nail in the pay one time for games coffin?

No, these will continue to be made. Just that the Premium iOS Games market will also stay much smaller than the IAP horror world the rest is.




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