I understand what you are saying, but not what I am getting at. If you were a developer and had a choice between a "one-time fee" with Apple taking 30% vs "free to download" but redirect to an outside payment system, which one would you chose?
I am worried that now game companies are incentivized to abandon "initial purchase" games/apps and go the "loot-box, subscription" route.
Is this the final nail in the pay one time for games coffin?
I am worried that now game companies are incentivized to abandon "initial purchase" games/apps and go the "loot-box, subscription" route.
Is this the final nail in the pay one time for games coffin?