There is some speculation indicating the base version will cost >= 80$, this could give some room for other game studios to distance themselves in terms of price
I finished GTA 3 on the PS2. I tried playing the later ones, but I always gave up, it was just more and more of the same. It also just started to take itself more and more seriously which wasn't much fun.
GTA:SA (PS2) is also a good game, with a decent story, and also allows you to just enjoy the spectacle without having to engage in violent behaviour.
One of my favourite things to do after a long day was to jump in a Rustler and fly it into the sunset whilst listening to the game's country music.
GTA IV also has its quirks, with some of the best car physics to play with, where it took real skill to drive it properly, and pedestrian reactions felt more human and realistic.
GTA5 was pretty, but that was it. Situations would escalate from out nowhere. Car physics was laughable. Pedestrian animations were muted or canned.
Wasn’t it just a couple years ago now where they were in early dev stages which leaked thanks to some kid hacking their systems via slack or something?
Nah; we'll find out they reset development four times or something as scope expanded and hardware became more powerful; and so it's nothing but bugs and still rushed to the deadline. To me this screams scope creep, development hell, and constant redoing of existing work; and good luck not turning into design-by-committee when that happens.
(Edit: As the comment below points out, this happened to Windows Vista. There are plenty more examples though - Metroid Prime 4 was even announced by Nintendo, before being completely scrapped and rebuilt for another 6 years, finally coming out this year.)
Thanks, I didn’t know that, but it will still affect console sales, and therefore the chip fab manufacturing load and the sales of the chips in the console.
That’s why a console manufacturer pays Rockstar for an exclusive.
Cynical answer: Because they've found with GTA V and other games that this works quite well to get people to buy it multiple times. First for the current console, then for PC, then for next-gen console if you get lucky.
Also while they are technically similar, it's still separate optimizing/QA work, so staggering release makes sense vs waiting until the work is done for all platforms. And maybe it makes the rollout for the online part easier if the easier-to-analyze/-hack PC versions come later.
This might be the last game they ever make. I'm shocked there's not more of an effort to make an open-source world sim. It's also a shame that given that they will milk this for a decade at minimum, that none of the developers are involved in any kind of profit sharing.
What do you imagine an open source world sim to be in this context beyond a "game engine"?
All the higher level systems and art and story that make GTA what it is would not apply to other games, really. At least not a generic open source way.
Now we're going to see an absolute torrent of release date announcements from all the other game publishers that have been holding back to avoid the blast zone.
Maybe, but if someone has the resources to do it right, that's Rockstar. GTA is a perfect game to use AI and I really think it could be one of the reasons to delay it. I guess they can patch things later but they might want a foundation in the game.
I just hope it can be made local, but I'm afraid they will use this as excuse to force playing online
GTA6 taking this long cracks me up, feels like they just keep moving the finish line - you think all the waiting actually makes the game better, or just build up way too much hype to ever match?
There have been so many high profile AAA flops lately. They can’t afford to release something bad. I think it’s crazy that everyone just assumes GTA6 will be a good game (aka, GOTY)
Delaying for a year is either fixing major bugs, or they’re scrambling to overhaul something.
Maybe it was too "woke" and with the changing political winds that was considered too risky. So now they have to remove all the rainbows and meaningful female characters
I don't think there's any way this game can live up to the hype. So much time, a rumored $2 billion budget, and a series with the premise of committing offensive actions that pissed off conservative moms in the 90s but now pisses off the liberal activists that run the western gaming industry.
Or maybe it's just too big to fail, even if it's not good.