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The downside of these systems is that the behavior of the cracked game is often simply attributed to the game, contributing to the perception that the game is buggy (or just bad/not fun).

While they are somewhat effective at making pirates miserable, I have my doubts on whether they are actually good at driving sales. Keeping pirates from enjoying the game isn't a victory for the developer, generating sales is...



One of the reasons Sony won in most third world countries, there was a lot of piracy for the multiple playstation devices and it was easy to access it. As those generations of gamers grew older and the country's economy improved, they didn't even consider xboxes as all their friends had sony consoles, why would you bother?


https://www.thetimes.com/travel/destinations/asia-travel/chi...

Gates: how piracy worked for me in China - The Microsoft chairman says that bootlegged software is creating a demand for his legitimate products in the longer term


> Keeping pirates from enjoying the game isn't a victory for the developer, generating sales is...

In a lot of IP product categories, there are different classes of users who pirate. In the case of movies, a friend of mine who's a senior exec in a major Hollywood studio once told me they had data suggesting that of the three categories of audience: A) Never pay, only pirate, B) Only pay, never pirate, and C) Sometimes pay, sometimes pirate, the third category was probably larger than the first.

That would mean degrading your brand value among consumers of piracy, could negatively impact long-term sales.




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