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I'm building an open source game backend for Unity and Godot: https://trytalo.com. GitHub: https://github.com/talodev.

Talo makes it easy to add systems that traditionally need extra non-gameplay build time like authentication, player analytics and game stats.

Right now you can drop Talo into your game or use the API directly. Importantly, I’ve made Talo easy to self-host and you can point the Unity package/Godot plugin to your own Talo instance.



Is this a competitor to Heroiclabs (Nakama, Hiro, Satori)? Just trying to understand more where Talo fits. Seems like it's Hiro + Satori wrapped in one, but minus Nakama which would be the game server.


Yeah it’s in a similar space to Heroiclabs. Looking at Talo as Hiro + Satori makes sense.

A few big differences though: I don’t think those products are open source and Talo has a different philosophy when it comes to features.

I’m designing Talo to be a great base for features by providing all the necessary tools and infrastructure that developers can build from.

As an example, I see Hiro has a dedicated inventory system. In Talo, you can store and retrieve any data on players so you can keep all the logic around item configurations in your game code (where it belongs imo) and let Talo handle the saving/loading part in a generic way that makes sense for your game.




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