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> Note that e.g. copyright does not apply to decompiled source code

Where does this non-sense come from exactly? Are you claiming the decompiled source code is not a derivative work? It is almost a text-book definition of one (in much the same way the executable is...).

There are some situations (and this depends on your legislation) in which _violating_ copyright is lawful (e.g. in the EU, if it is _strictly necessary_ to do so for interoperability reasons -- think cryptography for network equipment; a decade ago I used to work on this!). But blanket distribution of decompiled proprietary (or GPL'd!) binaries _is_ a copyright violation (literally textbook, as "decompilation" is quite an example of an automated translation). And frankly, I have no idea what kind of confusion of ideas makes these people believe it is OK to distribute game code publicly. Or why it would be OK for code but not for assets. (And it has nothing to do with patents).



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