I really, really wanted the SimulaVR headset to work out because of th attention they were paying to text rendering. The hardware feels dead but the virtual desktop project might still have legs: https://github.com/SimulaVR/Simula
As far as eye strain goes, I think there's room for argument: having virtual screens cinema-screen-distance away from you is less straining than something under a meter away, but only if the text rendering is up to the job.
I don't know that the hardware is dead yet. They got a cash infusion last year and there are occasional hardware updates in their Discord. It's just a slow process with 1-2 engineers total working on the many different hardware and software and firmware elements of the overall product.
Yeah - last update on the web page was, what, December? I think they're going to get outrun by the rest of the market. "Walking dead", possibly. If I can get NUC+XReals+some sort of integrated desktop then they'd need something really compelling to make their headset worthwhile at the price they're aiming at.
As far as eye strain goes, I think there's room for argument: having virtual screens cinema-screen-distance away from you is less straining than something under a meter away, but only if the text rendering is up to the job.