This company focused all it's effort in reinventing the part of multi-player games that did not need reinventing.
40 engineers for 5 years. I'm guessing at least 20 million dollars spent. 1 million trailer views... Let's say 100k wishlists, 10,000 sales at 30 LTV. 300k in revenue
This company will need to pivot if the game is not successful.
I would say the db could be pivoted for multi-player Figma style apps rather than games, but the coupling of server and db means you can't scale the db layer the same way you could do with literally every other db solution available s your company scales
I mean, they said they'd like to get your expert input on the matter. Why not give them a chance? Maybe you can help them do some much needed course correction—which is what I understood you're staying by reading a bit between the lines.
Maybe you can even negotiate a consultancy fee with them
You can stay sceptical, but try giving them a chance. You might end up surprising eachother!
Aside: I'm getting into indie game dev recently and love your site!
It's relatively simple, but "The SpacetimeDB devs have not yet shipped a game using client-side prediction techniques", is not correct.