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For what it's worth, BitCraft currently ships with client-side prediction. It's just not built into SpacetimeDB yet.

It's relatively simple, but "The SpacetimeDB devs have not yet shipped a game using client-side prediction techniques", is not correct.



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Man, cynical much? I feel like OP has been honestly trying to engage with you here, and the only thing you’ve been is snippy and abrasive.


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This guy is blunt... but he's correct.

This company focused all it's effort in reinventing the part of multi-player games that did not need reinventing.

40 engineers for 5 years. I'm guessing at least 20 million dollars spent. 1 million trailer views... Let's say 100k wishlists, 10,000 sales at 30 LTV. 300k in revenue

This company will need to pivot if the game is not successful.

I would say the db could be pivoted for multi-player Figma style apps rather than games, but the coupling of server and db means you can't scale the db layer the same way you could do with literally every other db solution available s your company scales


Being correct doesn’t mean you get to be an asshole about it.

At least, not if you want me to not call you out on it.

I get the sentiment, I really do, but being misguided isn’t a crime that’s worth being treated like shit for. Especially when you are trying to learn.


I mean, they said they'd like to get your expert input on the matter. Why not give them a chance? Maybe you can help them do some much needed course correction—which is what I understood you're staying by reading a bit between the lines.

Maybe you can even negotiate a consultancy fee with them

You can stay sceptical, but try giving them a chance. You might end up surprising eachother!

Aside: I'm getting into indie game dev recently and love your site!


harsh




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