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Game development is not something you learn by playing games.


You will implement terrible lag masking and clientside prediction if you aren't looking at it from the UX perspective, because that is literally the only reason these features exist, to trick players into thinking the game signals are moving faster and with greater frequency through the network than is physically possible. Perhaps you would make better games if you considered the user perspective.


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This is the Internet now, is not worth it, those times are over.




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