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> SpacetimeDB wasn't built in a vacuum. It's the system powers our own large-scale MMORPG BitCraft. We designed it specifically for the performance requirements of games. That means extremely low latency (~100 us/Tx) and extremely high throughput (~1,000,000 Tx/s).

If you are trying to build a new MMO that scales to the moon, you might want to take a look at how the existing market goes about things.

Take World of Warcraft for example. You could probably put a $20 MySQL VPS behind a realm and have it reliably persist state with how authoritative and infrequently updated the clients are.

Being clever with what you can trust the client with and how the server reconciles events is where I think you will find most of the scaling hacks.



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