Game devs, how do you ensure your game performs well across your player base? By perform well, I mean achieving consistent frame rates and reasonable load times (and free of other technical issues).
Obviously, there are ways to measure and debug these things in a development environment (profilers, NSight, RenderDoc). But how do you gain confidence things are working well in the wild with diverse hardware setups?
I'm thinking about starting a project to help track and measure these types of issues -- sort of like Sentry.io for game performance.
Some pain points I’ve heard and experienced myself:
- Game performance is assessed too late in the development cycle
- Getting data from a wide range of devices is time consuming
- Difficulty enforcing art budgets and performance standards across the team
- Challenges identifying the root cause of slow-downs based on player reports
- Limited data
How are you handling performance debugging and optimization? What’s missing and how would your dream tool improve this?