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The issue is you can’t approach game development the same way you approach SaaS software or traditional business (you obviously know this). It’s a creative business - no amount of money can create creativity - but money is needed to fuel it. Like you said, many have tried to just throw money at it to compete and failed, yet highly creative studios keep thriving (while once-creative studios keep recycling) and more indie games are being made everyday.

I hope Lego succeeds simply to be able to keep producing content and titles but I can’t stop but think there is a new frontier coming that I think Lego should be more focused on. Not console games.



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