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I recommend focusing on general design principles and mindset.

- Read "The Design of Everyday Things" by Donald Norman - once you understand what makes a good (or bad) door handle, you'll start seeing design patterns everywhere.

- Read "The Art of Game Design" by Jesse Schell. It discusses how to create engaging experiences, and games are particularly unforgiving. While people might tolerate an annoying tax app because they have to use it, they'll immediately abandon a game that's even slightly too frustrating, confusing, or boring.




Be warned: reading "The Design of Everyday Things" will make you incredibly frustrated at hotel doors, light switches in your house, kitchen appliances, and many other daily interactions with objects - once you realize that best practices to make them usable have existed for 40 years and designers still can't be arsed to make a restroom faucet you can understand on the first try.


I echo on the "The Design of Everyday Things" making you perpetually dissatisfied.

Thanks for the second rec, I'll give it a go




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