> While at SGI, Tarolli, Sellers, and Smith had all had some exposure to SGI’s Reality Engine, and with video games (especially the PlayStation) moving toward 3D graphics, all three saw the potential for consumer 3D acceleration.
Were they exposed to early versions of the Playstation? It wasn't publicly released until after 3dFX was formed.
While working at Virgin games in 92 we did see some demos of 3D gaming, but I can't recall who the manufacturer was.
Playstation was in development and was released in japan almost a year before 3dfx released their first card. It's reasonable to draw that someone could have had experience working on the playstation graphics system prior to moving over and creating 3dfx. The fact they were building a prototype system for Sega as well means they were likely involved in that space before. SGI also licensed the CPU to sony for the playstation and back then the CPU would have done most of the graphics workload for the playstation - similar to an APU today with even less segregation between gpu and cpu.
Were they exposed to early versions of the Playstation? It wasn't publicly released until after 3dFX was formed.
While working at Virgin games in 92 we did see some demos of 3D gaming, but I can't recall who the manufacturer was.