But copying an existing game is not solving a real world problem. You may do it to see if "I can make it", during a learning process, or as a challenge. But when you ask something/someone else to do it for you, what's the purpose?
Why are you trying to shit on the guy and put him down? What's wrong with just having fun and testing it's capabilities? So what if there's a million TD games out there? They wanted to see if it's possible and they enjoyed the experience. Or maybe someone wants to make a personalized version for someone they love, or a million other things.
And what's it matter if someone else made it? Do you make your own bread or milk your own cows? Do you build your own cars?
Like who gives a shit, when the most important thing for 95% of people is, "Can i use this? Can I operate it? What can this do for me? How does this make life easier/better/fun?".
It's also interesting as it shows the reality we're heading towards with hyper-personalized media. Love it or hate it, it's coming.
I asked him because I couldn't see the fun of it. And your examples about milk and car are exactly what I am saying. I don't create them...
About your last example, it's like asking a AI to write Harry Potter but where the character has a different name and be blown away for what I did in a weekend!
Exactly. It's also exciting to see things at the frontier, just because they're new. I wasn't planning to release the game, just get something working for myself. By the way, this was July 2024 shortly after Anthropic introduced Claude Artifacts.