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The problem with the v2, from someone who had a boss that loved the kinect and used it in retail environments experimentally wasn't the new tech. The new tech was/is amazing. The level of detail you can get from the v2 dwarfs the v1 on every axis.

The problem was that it ONLY had a windows SDK and most of the people who did amazing work outside of games and the xbox with the kinect v1 were using it with macs and linux in tools like openframeworks and processing. The v1 was developed outside microsoft and primesense and there were SDKs that were compatible cross platform. Tons of artists dove right in.

The KinectV2 only offered a windows sdk, and that's what killed it in the 'secondary market'.

Luckily now we have libfreenect2 (https://github.com/OpenKinect/libfreenect2) but that came too late for most of us.



Interesting stuff, thanks for the clarification!

Did MS provide SDKs for other OSes for v1 or was it just easier for people to make an open source one?


primesense made them, the guys who sold the sensor to microsoft.




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