We’ve had widespread videogames for like a generation and a half or so, it is early to say there’s anything fundamental in our culture about them. If good VR were to come out, there’s every chance it could go in direction more like sport than game.
But “good VR” is this sense is really very far off. Like actually judging the devices as things you might want to use, instead of with the engineer’s perspective (yea we’re all very impressed by what Oculus pulled off with the limited tech of our day, but the devices actually kinda suck if you don’t grade them on that curve).
They need to be as easy to put on as sunglasses, need to be able to just pop them on without pre-analyzing your space, there needs to be good force-feedback (you can’t have a satisfying sword fight in VR). This isn’t possible yet, of course, so it continues to be niche.
But “good VR” is this sense is really very far off. Like actually judging the devices as things you might want to use, instead of with the engineer’s perspective (yea we’re all very impressed by what Oculus pulled off with the limited tech of our day, but the devices actually kinda suck if you don’t grade them on that curve).
They need to be as easy to put on as sunglasses, need to be able to just pop them on without pre-analyzing your space, there needs to be good force-feedback (you can’t have a satisfying sword fight in VR). This isn’t possible yet, of course, so it continues to be niche.