There was something called a slerp that allowed you to get an object to rotate from on orientation to another, similar to a linear interpolation.
This was fine for some things. but if you wanted something to rotate but only in a certain way it was annoying as sometimes it would get from A to B, but go through Z during its rotation.
This was fine for some things. but if you wanted something to rotate but only in a certain way it was annoying as sometimes it would get from A to B, but go through Z during its rotation.
Getting the order or multiplications right too.