Oh definitely. Refactoring in Rust is a lot safer. Sometimes a lot more cumbersome, but definitely safer. Sometimes a refactor introduces a lifetime to a structure and now a loooot of places need changing, but at least it's safer. In C++, it would be less safe, but I could compile it and test the part I am trying to change or test first. It's a pro and con on either side.
But for the end product, I err on the safety side for sure.
But for the end product, I err on the safety side for sure.