> Build systems inherently have a very complex job. A good build system grapples with this complexity and tries to harness it; a bad one pretends it isn't there, and becomes a tangled mess once the (inevitably complex) demands made of it exceed its limited assumptions.
I don't think this is true. I think that when looked at in the right way the job of a build system (when used appropriately) is actually fairly simple, and most build system complexity is either accidental complexity (either just straight-up bad design, or misguidedly overengineered flexibility in directions that don't matter) or comes from trying to accommodate things that the build system shouldn't have been doing in the first place. When I've seen overcomplicated builds they've never been because the build system made assumptions that were too limiting.
I don't think this is true. I think that when looked at in the right way the job of a build system (when used appropriately) is actually fairly simple, and most build system complexity is either accidental complexity (either just straight-up bad design, or misguidedly overengineered flexibility in directions that don't matter) or comes from trying to accommodate things that the build system shouldn't have been doing in the first place. When I've seen overcomplicated builds they've never been because the build system made assumptions that were too limiting.