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Then it will be merely as bad-off as most games!

Keep the rules, but ditch any lengthy written blow-by-blow account of a session of the game. They're painful to read and not terribly illuminating. The motivation is to replicate the sort of thing a video's good at, to make the rulebook a self-contained teaching device—"if watching a round of play is so useful, why don't we put that in the book!"—but it's just not gonna work. You need a video, someone to explain it to you, setting up the game and stepping through a couple fake turns with yourself, close reading of the rules with some note-taking and re-reading, that kind of thing. In short, you need a teacher (in person, or video) or good application of study skills. There is a Royal Road, but it's the former options (videos, teachers who already know the game) and you're not going to bring that to the rule book in just about any case that needs such a thing.



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