Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

A lot of time and money goes into AAA games and I think there’s an inverse relationship at play where the higher the budget is, the more risk averse the studio is. So you end up with a whole suite of AAA releases that all play it safe and just copy small innovations from each other, nobody really daring to push the envelope too far.

I don’t really enjoy those games either any more. Too big, too long, and the gameplay feels more like running errands and checking off a todo list than having fun.

Release cycles in the 90s and early 2000s were pretty tight, slowly getting longer as storage and graphical firepower increased. 3D was totally new and studios were trying out all kinds of crazy ideas for games. These days you can basically expect 90% of mainstream releases to follow the same playbook.



Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: